#pragma once
#ifndef xDxType_h__
#define xDxType_h__
#include "../../../dxhead/dxegheader.h"
namespace Sky
{
	typedef  D3DXVECTOR2 xVector2;
	typedef  D3DXVECTOR3 xVector3;
	typedef  D3DXVECTOR4 xVector4;
	typedef  struct XVECTOR5
	{
		FLOAT x,y,w,h,z;
		XVECTOR5(float X,float Y,float W,float H,float Z):
		x(X),
		y(Y),
		w(W),
		h(H),
		z(Z)
		{

		}
	}xVector5;
	typedef  D3DCOLOR	 xColor;
}
#endif // xDxType_h__